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unity.com
2D procedural terrain generator
There are some examples for 3D worlds. Neat is as example: However i decided to make a map with objects and a 2D terrain and that 3D generator cannot simply be converted (the shader draws textures heightbased). I plan on a terrain of the scope of: 500x 500 for a terrain “chunk” and 25 chunks each map. Which makes in total 250000 *25 fields ...
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