Two days ago, Raja Koduri teased Intel's next-generation Xe-HGP gaming GPU running a new and, at the time, unreleased 3DMark Mesh Shader feature test. There was no information provided about the GPU, ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
A little over three years ago, Intel lured AMD's former Radeon Technologies Group (RTG) boss Raja Koduri to come over and lead its own efforts in graphics, at which time Intel also announced it ...
UL Benchmarks has added a new feature test to its 3DMark benchmarking suite. You might have seen a still from this new test in my report yesterday, on Intel Graphics chief Raja Koduri testing an ...
There are two graphics tests in 3DMark Vantage: Jane Nash (Graphics Test 1) and Calico (Graphics Test 2). The tests use the same rendering engine, and share many features. Each test also has its own ...
Minecraft has two different ways to influence the look of the game: resource packs and shaders. Resource packs change the textures in the game, making every item and block look different. On the other ...
With an exception of the RightMark 3D 2.0 Steep Parallax Mapping test, which is both pixel shader- and texture-bound, the Radeon HD 5870 shows off its phenomenal raw pixel shader throughput in these ...
In relative terms, the Vertex Shader has not changed a great deal. In fact, the only thing that is worth noting about the vertex shader engine is that there are more vertex shaders – a 33% increase ...
Intel is currently playing around with it's next-gen Xe HPG gaming GPU in the labs, with GPU boss Raja Koduri tweeting out a picture of the Xe GPU mesh shading in action. Raja teased an unreleased ...
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