Westworld is, in many ways, a giant game. The Man in Black plays it as such, for example. The park itself is an open-ended simulation of sorts, with various narratives dynamically produced. Rather ...
In my review of Get Lamp, the documentary about text adventures, I mentioned that the original Infocom employees believed the market for these games could exist for hundreds of years. After all, the ...
It’s 2017, and conversational interfaces (people talking with machines the same way they talk to other people) are everywhere. Siri has become a household name. Taco Bell lets you order tacos over ...
Interactive fiction, aka text adventure games, have finally come to the one platform for which they could hardly be more perfect: Amazon’s Kindle. The first work of interactive fiction on the device ...
In The Pause Between The Ringing is a set of stories nestling within one another. An interplay of text and built environments, it falls within the intersection of literary fiction and gaming. Bright ...
This originally appeared on The Chimerist, a site devoted to the intersection of art, stories, and technology. Whatever interactive fiction is (and we’re still figuring that out) it suffers from all ...
Change the story of a novel or comic at the touch of a button! Interactive fiction technology is now set to change the way people read books Change the story of a novel or comic at the touch of a ...
Interactive fiction could be defined more as a story than a game, although there are certainly game-like elements to keep you involved in the narrative. Similar to Choose Your Own Adventure or text ...
When we play a new game, the first thing we normally want to see is how good the graphics are. Then comes the story plot/gameplay. These amazing graphics from today are all thanks to the vast ...