If you buy something using links in our stories, we may earn a commission. This helps support our journalism. Learn more. Please also consider subscribing to WIRED Bill Atkinson is the programming ...
I wore the world's first HDR10 smart glasses TCL's new E Ink tablet beats the Remarkable and Kindle Anker's new charger is one of the most unique I've ever seen Best laptop cooling pads Best flip ...
In preparation for HyperCard’s 25th birthday this August, Matthew Lasar over at Ars Technica has a great piece on the web browser precursor and the countless number of awesome projects it hosted. In ...
I remember in high school my friends and I put together a Hypercard program which integrated some TrueBasic graphics programs that did a simple "Orrey" simulation of the solar system, and an actually ...
Almost by necessity, Apple grew out of the homebrew movement, in which enthusiasts swapped knowledge and parts for building computers, and were as much tinkerers and electrical engineers as they were ...
Wolfenstein 3D and Doom are great examples of early FPS games. Back in that era, as Amiga was slowly losing its gaming supremacy to the PC, Apple wasn’t even on the playing field. However, [Chris ...
HyperCard was amazing, especially when we remember what computing was like in 1987. It was certainly the first popular hypermedia program on the market. It combined database features in "cards" that ...
Bill Atkinson is the programming genius behind HyperCard, MacPaint and much of the original Macintosh operating system, but these days he's wistful about what could have been. Like, for example, the ...
But if you are the Hypercard product manager, what you see is Visual Basic, and the fact that developers have a choice, they can either develop for Windows, which has by now 95% share, or for Macs, ...
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