No one knows the magic of hands like Leap Motion. And that’s why the San Francisco company is introducing a new hand-tracking system so that you can use your mitts in the new virtual worlds that are ...
The team from the Sensing, Interaction & Perception Lab at ETH Zürich, Switzerland have come up with TapType, an interesting text input method that relies purely on a pair of wrist-worn devices, that ...
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of Leap Motion) to XR headsets based on the ...
As virtual and augmented reality steadily advance in both visual fidelity and headset comfort, researchers continue to work on input solutions that will feel more natural than holding controllers.
Pebbles Interfaces is the latest in a long line of computer-vision purchases. Personally I think this is bigger than eye-tracking, and I've been experimenting with the Kinect + Leap Motion to do ...
If this whole smart glasses thing is going to effectively free us from having our heads constantly down and staring at our phones, we’re going to need a reliable way to interact with a virtual screen.
Apple is going all-in with hand-tracking for its upcoming Vision Pro, but can hand-tracking really replace proper VR controllers? Meta, Apple’s main competitor in the space, isn’t going so far as to ...
Meta introduced its Hand Tracking 2.0 system last year, but it’s now the default for apps ahead of the April deprecation of 1.0. Meta introduced its Hand Tracking 2.0 system last year, but it’s now ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results