Since it launched in 2016, Vulkan has been positioned as a DirectX killer. It’s been a slow start, but the open software interface has gained a lot of momentum over the past six years, showing up in ...
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
You may have noticed while you're launching BG3 in the Larian Launcher that you're given a choice on whether or not to launch the game using Vulkan or DirectX 11. If you're unsure what these mean or ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
The best choice of Graphics API comes down to two key factors: how old your graphics card is and what kind of visual experience you want to have. In general, DirectX 11 is the best choice for anyone ...
MoltenVK 1.4.2-rc1 shipped July 19, 2026, adding native sampler min/max filtering and gl_DrawID support to macOS while ...
Use left and right arrow keys to seek audio. Crytek's newly published roadmap for CryEngine reveals big features are not far off at all. First is DirectX 12 multi-GPU support, a complete DirectX 12 ...
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