Fifty milliseconds is not a long time. It's about one frame of video, or half as long as the blink of a human eye. And that tiny little slice of time is all it takes for a visitor to a Web site to ...
Developing online games requires attention to both the client and server sides, and in particular in shooter games where a difference of a few milliseconds can make a difference in the outcome of a ...
In preparation for the Consolidated Audit Trail and to help detect spoofing and layering, the U.S. Securities and Exchange Commission recently approved shrinking its one-second server-clock ...